NUKO

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NUKO is a first person multiplayer shooter which I wrote for my HSC Software Development and Design Year 12 Major Project. The game is written in C and SDL2 and compiled with emscripten in to WASM for a browser experience.

For this project, I wanted to compile all the game engine development knowledge I had accumulated throughout the past few years into a single final project. The final project builds all aspects: physics, rendering and networking from the ground up without any external libraries other than SDL2.
Particularly, this project had a focus on developing a seamless real time multiplayer experience with an emphasis on server-side trust. The project implementsm ethods of client-side prediction and interpolation of the game state to provide a smooth experience over a delayed internet connection.

GALLERY